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- ▀ ▀ ▀▀▀ ▀▀▀ ▀ ▀ ▀▀▀ ▀ ▀▀▀ ▀▀ ▀▀▀ VIDEO GAME
- Version 1.02 - Public Domain
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- GAME FILES
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- ------------------------------------------------------------------------------
- mpede102.zip : Archive distribution file. Use pkunzip on mpede.zip to
- reconstruct the file you are reading now and the game files
- listed below. Retain a copy of this file as a backup. Any
- extra copies of this file may be deleted for it is not
- needed to run the game.
- ------------------------------------------------------------------------------
- mpede102.exe : Micropede executable file. This is the game program.
- Type and enter "mpede" at the DOS prompt to play.
-
- mpede.dat : Micropede binary data file. This file stores a record of
- the top 20 highest scoring games played. If you would like
- to clear the high scores and have it start over, delete
- this file; when you run the game, it will be recreated.
-
- mpede102.pic : Binary data file. This contains the title screen picture.
- If this is not present, the game will not run.
-
- mpede.doc : ASCII text data file (this file).
-
- SYSTEM REQUIREMENTS
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- Intel 80386 or compatible CPU.
- Microsoft Mouse.
- VGA video system. (320w∙200h pixels∙256 colors, mode=19d)
-
- DESCRIPTION
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- Micropede is a game of skill. Virtually no thinking is required to play
- this game. In fact, thinking too much while playing this game could cause your
- game to suffer. The action gets so fast that the best strategy is to just relax
- and use your first reflexes. You will have to learn to quickly and skillfully
- move your man using your Mircosoft mouse. With practice, you will begin to
- amaze yourself as you become able to manuver your man out of spots that look
- impossible to get out of alive.
- Your objective is to shoot the micropede segments and avoid being touched
- by anything that moves. If you are touched, you die. There are 500 levels to
- play. Shooting all the segments on the screen advances you to the next level.
- Other enemies will attack you besides the micropede segments. They include
- spiders, mosquitos, dragonflies, bees, and beetles.
-
- TITLE SCREEN
- ▀▀▀▀▀▀▀▀▀▀▀▀
- You should see "MICROPEDE" written across the top and "OPTIONS", "START",
- "HI-SCORES", and "EXIT" written across the bottom with the mouse pointer in the
- center of the screen. On the title screen are labeled pictures of the enemies
- and their score value. Use the mouse to point and click on one of the four
- choices on the bottom of the screen. "EXIT" returns you to DOS.
-
- OPTIONS SCREEN
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- From this screen you can select the level at which to start, whether you
- want sound effects, invincibility, and the initial number of mushrooms
- occupying the screen. To change an option, click anywhere on the TITLE of the
- option and then use the keyboard to type in the desired setting. A game's score
- is eligible for the high scores list only if the game started on level one and
- the "Invincible" option is set to "No" AND you start with 8 men. Click on
- "EXIT" to return to the title screen.
-
- HI-SCORES SCREEN
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- This screen simply displays the high scores. However, if you get a high
- score this screen will appear immediately after your game ends. You will be
- prompted to enter you initials and the date. Enter your initials carefully -
- you cannot edit them. Then enter the date (mm/dd/yy). Click on "EXIT" to
- return to the title screen.
-
- GAME SCREEN LAYOUT
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- The top line of the screen is used to display the status of the current
- game in progress. Going from the left side to the right is your score, number
- of extra men, the #1 high score to beat, and the current level. Below the top
- line and above the shaded area on the bottom (the largest area of the screen)
- is the enemy's domain. Your man cannot move into this area. This is you man's
- firing range. Kill as much as you can in this area before what remains invades
- your space and attacks you. The bottom shaded area is your man's domain. You
- can move in this area only. Mushrooms will clutter the area and restrict you
- routes of escape. Shoot the mushrooms and all enemies that invade this area.
-
- CONTROLLING YOUR PLAYER
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- The mouse is used almost exclusively throughout a game. Anytime the game
- freezes or pauses and hitting mouse keys fails to resume or continue the game,
- hit the escape <Esc> key on the keyboard. For example, at the end of each game
- the screen freezes so you can review the game and see how you got killed. Press
- escape to continue at such a point.
- During the game, the mouse is used exclusively to control your man. The
- direction the mouse is moved is the direction your man will move on screen
- within the confines of the shaded area delineating your man's domain. Pressing
- and holding down the left key causes your man to fire arrows one at a time as
- rapidly as possible. Pressing the right mouse key will pause the game until it
- is pressed again to resume.
- The pause key is useful for more than just taking breaks. If your man gets
- in a tight spot, quickly pause the game and analyze your situation. Look for a
- direction where your man may be able to escape. Then, while still paused, move
- the mouse in that direction the amount you feel is needed to get your man in
- the clear and press the pause key again to resume. When you resume your man
- will make a straight move in the direction you moved the mouse while paused.
-
- THE ENEMIES
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- Refer to the title screen of the game a see displays of the enemies.
-
- ■ MICROPEDE ■
- The micropede is the segmented creature that starts at the top and moves
- downward among the mushrooms. Shooting a segment leaves a mushroom in its
- place. As you shoot the segments, the remaining segments branch off on their
- own paths. If a segment gets trapped by mushrooms it will either eat the
- mushroom or it will suddenly zigzag down to the bottom of the screen. Sometimes
- a large column of segemnts will zigzag down to the bottom. You can clear a
- level fast by shooting the column as it comes down. After you kill the last
- segment the level increases, screen colors change, and the game continues
- without a pause. When a line of segments are in the shaded player area, you
- can kill several segments in the line in one stroke by moving close under and
- in the opposite direction of the segments while holding down the fire button.
- This technique takes some practice to get the timing right.
-
- ■ SPIDER ■
- The spider will enter from one of the sides and continues movement toward
- the opposite side exit point. All mushrooms touched by the spider die. You may
- wish to leave the spiders to clear mushrooms when they are blocking your
- domain. The spider's movement is generally random. However, as the spider
- comes near your player, it can detect where you are firing. It won't move into
- your line of fire. For example, if while you are stationary and holding the
- fire button a spider approaches, it will hover next to your man until its path
- is clear. The spider may not hover indefinitely. If you fire and the arrow hits
- something, the spider may be quick to detect that the path is clear and
- continue. The spider could then either pass by you or attack you. When you see
- a spider hovering next to you and it moves up and away, move under it quickly
- and fire. If you move under it and fire, the same logic that causes the spider
- to hover next to you may also cause it to hover directly above you giving you a
- "lock" on it until either you kill it with an arrow or it attacks and kills you
- - it goes both ways.
-
- ■ MOSQUITO ■
- The mosquito moves diagonally from the top and bounces off the sides of
- the screen. Besides getting points, if you kill a mosquito the field of
- mushrooms will retreat upwards and out of your domain by one row. This is of
- strategic value. When your domain becomes cluttered with mushrooms to the point
- that it's becoming difficult to move around, you may want to try killing some
- mosquitos. Each time you hit a mosquito, you should see all the mushrooms move
- up one row leaving your domain clear in at least the bottom two rows. Be
- careful; if you clear your domain of all mushrooms the mosquitos will cease
- their attack while you suffer a more severe attack by bees and dragonflies
- until there is at least one mushroom in your domain.
-
- ■ BEE ■
- The bee will only appear when there is no mushrooms in the player domain.
- It moves straight down the screen producing mushrooms at random along it's
- path. They help resupply the screen with mushrooms. Unlike all other enemies,
- which all take one shot to kill, the bee takes two shots. Sometimes it may
- appear to take more than two since the mushrooms they yield can block some
- shots.
-
- ■ DRAGONFLY ■
- Again, as the bee, the dragonfly will only appear when there are no
- mushrooms in the player domain. It moves from the top to the bottom of the
- screen with an alternating hemicircular left/right sway of random but confined
- radius. The effect is that it is difficult to predict the path it is going to
- take. Sometimes it will sway back and forth rapidly as it goes down the screen;
- and, at other times it will sway widely completing maybe one or two cycles.
- Just the opposite of the mosquito; if you fail to hit the dragonfly and it
- passes through the bottom of the screen, the field of mushrooms will advance
- down the screen one row to further obstruct your movement. Usually, only a few
- waves will attack you since you will miss many and your domain will acquire
- mushrooms by their and the bee's action.
-
- ■ BEETLE ■
- The beetle can appear at any time. It enters on either the left or right
- side of the screen on one of the lowest three rows of the enemy domain. It
- emerges from the side and immediately goes down the edge of the screen until it
- reaches the bottom of the screen. Then, it proceeds on the bottom row walking
- towards the opposite side. After passing the center line of the screen, the
- beetle can suddenly at random walk up the screen and possibly run right into
- you; or, it will continue until it reaches one of the three lower rows of the
- enemy domain where it makes a 90 degree turn towards the side of the screen for
- it's exit run. As an added incentive to kill it, each mushroom that it makes
- contact with will become hardened so arrows are unable to destroy them. These
- hardened mushrooms can accumulate and obstruct your man's movement making it
- harder to avoid attack by all enemies. The only ways to clear a hardened
- mushroom is if it happens to go off screen or if a spider touches it.
-
- ■ WORM ■
- The worm is not capable of attacking and is a sort of bonus target. It
- comes out the left or right side of the screen and runs horizontally on one of
- the lower four rows of the enemy domain towards the opposite side of the
- screen.
-
- ■ EARWIG ■
- The earwig is not capable of attacking and is another bonus target. It
- comes out the left or right side of the screen and runs horizontally on one of
- the upper few rows of the enemy domain towards the opposite side of the screen.
-
- AUTHOR OF PROGRAM
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- After I graduated from high school in 1990, I decided to go to college at
- Manatee Community College, Bradenton, Fl., and major in computer science. As I
- entered college I had no knowledge of computers or what I was getting into. I
- got my first computer in Oct. 1990 and quickly learned basic. I played with
- basic for several months and began to see how crude a programming language it
- is. My first experience with the C language was with Microsoft Quick C. It was
- a great improvement and I started to enjoy programming. Some computer
- programming books that I bought helped me immensely to learn C. Here's a few of
- the books I found very useful: "The Waite Group's Microsoft C Programming for
- the PC," Lafore, Howard Sams & Company, 1989. "The Waite Group's Turbo
- Assembler Bible," Syck, Sams, 1991. "Programmer's Guide to PC & PS/2 Video
- Systems," Richard Wilton, Microsoft Press, 1987. "Microsoft Mouse
- Programmer's Reference," Microsoft Press, 1989. "The C++ Programming
- Language," Stroustrup, Addison Wesley, Apr 1992.
-
- I liked C so much that I went out and bought Borland C++ 2.0 in May, 1991.
- Shortly afterwards, I learned the language and started the Mircopede project.
- Since I'm only a novice programmer and I've had college work to do, I worked on
- the game slowly. Sometimes it would sit for months without a thing getting
- done. But finally, here it is - enjoy!
-
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-
- You may copy and distribute this game to friends etc. MPEDE102 is Public
- Domain software; therefore, it is not to be sold for profit by any means.
- Distribute the ZIP file MPEDE102.ZIP only, thankyou.
-
- Send comments, suggestions, and any *donations* to:
-
- Robert Easter
- 1242 Tarpon Ave.
- Sarasota, Fl. 34237-3741